READY // LOCAL PHYSICS ENGINE
STAR WEAVER // BY PiXELBURGH
✹
STAR WEAVER V3.23k
PiXELBURGH // SiGNAL RECEiVER // GENESiS PROJECT
PHYSICS READYSYSTEM SF–26025
✶ PiXELBURGH // STAR WEAVER
● CURATORIAL INTERFACE ONLINE
VISITOR ACCESS / SW–0001 INTERSTELLAR SCIENCE CENTER

THE COSMOS
IS AN EXHIBIT.

Welcome, terrestrial visitor. Choose an observation chamber, investigate the object archive, or begin an experiment. Every station is accessible from this directory.

OBJECT ATLAS ↓
00 / OBSERVATIONAL ASTRONOMYSOL / G2V STAR · DATE-MODELED SYSTEM
NASA Solar Dynamics Observatory view of the SunNASA / SDO · SOLAR IMAGERY (ONLINE)

STAR MAP // BEGIN AT OUR STAR

Explore the Sun, orbiting worlds, moons and spacecraft in a date-modeled observatory. Select any mapped object to visit its Atlas profile or compare its physical size.

01 / UNIVERSAL COMPARISON54 CATALOG OBJECTS · SIZE & MASS

COSMIC SCALE // THE GREAT LINEUP

Compare the sizes and masses of worlds, stars and cosmic structures. Inspect the scientific data, then jump to supported objects in STAR MAP.

02 / EXPERIMENTAL COSMOLOGYGENERATIVE PHYSICS
STAR WEAVER · CONCEPTUAL VISUALIZATION

STELLAR NURSERY // EXPERIMENTAL PHYSICS

Release an origin sphere, follow true simulated gravitational encounters and watch new worlds emerge. No finished planets are inserted.

03 / CELESTIAL CATALOGUEALL OBJECTS
THE OBSERVATION LIBRARY / SECTION 03OBJECT ATLASPlanets / Moons / Missions / Beyond▾
CURATOR'S ROUTETHREE RECOMMENDED STOPS · TAP TO VISIT
Images: STAR WEAVER local schematics. All observation stops use STAR MAP navigation.
PLANETARY IMAGE STUDYOFFLINE ART / OFFICIAL IMAGE WHEN ONLINE
STAR WEAVER illustration of Jupiter

JUPITER

Cloud bands and the Great Red Spot, seen through Juno's instruments.

OFFLINE ILLUSTRATION
STAR WEAVER schematic illustration of Saturn

SATURN

Ring geometry and reflected sunlight, as recorded by Cassini.

OFFLINE ILLUSTRATION · NOT A PHOTOGRAPH
The official image preview does not change the simulated planet or its scientific position.
THE ARCHIVE IS OPEN

Browse the catalogue here. Select an object to open its mapped STAR MAP view or its existing Atlas profile.

Approximate planetary elements; illustrative satellite phases. Nearby stars and named galaxies have curated positions; larger structures are explicitly labeled reconstructions or illustrations.
04 / ORIENTATIONVISITOR FIELD MANUAL
✧

ABOUT THE EXHIBIT

Our instruments are educational. Their limits are part of the discovery.

01 · Exploring a planet

Enter Mother System, select a planet, then use the map-card compass or TAKE ME THERE to fly in close. Pan and pinch to explore; your target remains tracked while time moves. Use the bottom transport to change date playback.

02 · Visiting larger cosmic structures

Open the Atlas and choose a cosmic-scale landmark. Named nearby stars and galaxies use curated coordinates and approximate distances. The Milky Way exterior is a model, Local Bubble is a conceptual shell, and Laniakea and cosmic-web filaments here are illustrative, not downloaded survey maps. The horizon is not an edge of existence.

03 · Making your own solar system

Enter STAR WEAVER, configure your rotating origin sphere, and press iGNiGHT. Follow natural gravity, collisions and long journeys into the abyss. Expedition Mode saves an unranked experiment; Nursery does not rewind.

04 · Scientific fidelity and image sources

Mother System planets use approximate astronomical elements. Satellite phases and some distant structures are illustrative. Curated sky positions are epoch-fixed and cosmological structures are not date-propagated. STAR WEAVER models simplified numerical N-body gravity, not research-quality formation physics. Official images are labeled when available; offline illustrations are not presented as photographs.

IMAGE SOURCES / INDEPENDENT ASTRONOMYNASA · SOLAR DYNAMICS OBSERVATORY ↗NASA · BLUE MARBLE 2002 ↗ESA · GAIA DR3 CONTEXT ↗ESA · MILKY WAY MODEL ↗DESI · SURVEY CATALOGUE (NOT BUNDLED) ↗Official images display when online; local STAR WEAVER illustrations are labeled as schematics. No agency endorsement is implied.
05 / COMMUNICATIONS ARRAYTRANSMISSION ROUTING

CONTACT // FIRST CONTACT PROTOCOL

Your transmission has reached an unusual frequency. Choose a signal classification to contact the curators. If reporting an anomaly, include its approximate coordinates.

Opens your email application. This offline exhibit does not transmit messages itself.
06 / FIELD RECORDINGSMEDIA EXPORT

CAPTURE & EXPORT

Capture a PNG of the current view or begin recording video using the existing app controls.

07 / INSTRUMENT PANELADVANCED ACCESS

OPTIONS & CONTROLS

Access the same camera, time, quality, audio and capture controls you already know. Your map layout is unchanged.

PiXELBURGH // STAR WEAVERLOCAL EXHIBIT / EARTH TRANSMISSION NODEWE WERE NEVER FAR AWAY.
ONE SPINNING SPHERE. NO PREMADE PLANETS.

LET MATTER
COMPOSE.

A compact sphere rotates until you press BANG! Then physics takes over.

THE SPHERE SPINS UNTIL YOU PRESS BANG!
FLIGHT CONTROLSSTELLAR NURSERY
1.00×

Drag / swipe on the map to change your camera angle

1.0×
GRADE F−
SCORE 00.0 y0 bodies0 impacts

STAR WEAVER V3.18 // SCIENCE NOTES

Initial state: All resolved rock and debris parcels begin within one compact rotating 3D sphere. A dense central core represents unresolved collapsing material; it is not a premade planet. The dramatic outward burst is a prescribed initial velocity impulse and should not be taken as a literal solar-system-formation sequence.

After release: Existing material follows simplified three-dimensional gravitational trajectories. Resolved bodies attract one another, collide and merge or fragment; debris parcels interact with the central core, small and large resolved bodies, and each other through a softened Barnes–Hut approximation. Dense, slow-moving debris may form observable soft clusters; gentle collisions progressively merge the physical parcels, and sufficiently grown aggregates become new resolved bodies. High-energy impacts can create fresh debris. No planets or planetary rings are inserted into the default system.

Emergent possibilities: Some masses fall inward, some escape, others interact and sometimes settle into orbit. Rings, moonlets and debris fields are classified from real simulated positions and velocities, not created on command. Outcomes are not guaranteed.

Limitations: The dense core remains a fixed gravitational potential; debris self-gravity uses an approximate tree (rather than exact all-pairs forces), parcels represent finite material groups, collision aggregation remains simplified, and the outward impulse is stylized. Numerical momentum and orbital stability are approximate, especially during close encounters. The debris field refreshes less frequently at high acceleration to help retain interactive performance. Soft-cluster detection is diagnostic: it never inserts mass or applies an artificial attraction. Collision sticking and capture are simplified subgrid rules, not hydrodynamics. The new local cooling treatment applies momentum-conserving relative-velocity damping to close, slow debris encounters, representing unresolved collisional and gas energy losses. This can help dense material remain together, but it cannot make isolated particles clump without real neighbors or gravitational convergence. This is a science-inspired sandbox, not a research-quality supernova, hydrodynamics or planet-formation simulation. The TIDAL TEST is an optional separate preconfigured physics experiment, not the normal system start.

Retention: The default release profile uses lower outward kinetic energy and more tangential motion, improving the potential for bound orbits without guaranteeing planets, moons, or rings. Free material retention measures noncentral matter still in the active simulation; star-bound fraction is a two-body energy estimate, not a guarantee of long-term stability.

Trails: Traces are sampled positions from simulated bodies. Denser adaptive sampling and curvature-preserving compression improve visual continuity; spline rendering changes appearance only, never physical trajectories. Broken or missing histories remain separated.

Music: Tracks modulate bounded debris forcing after release; changing songs keeps the same system. The renderer provides glow and camera effects independent of the simulated mass.

Saved systems: V3.14 uses its own browser save key. Past systems can be explicitly restored or imported. V3.2/V3.4/V3.6 exports remain importable and can be continued with the new physics.

SELECTED OBJECTSUN
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